![]() ![]() You become '''''obsessed''''' with one Survivor.Įach time you hit a Survivor other than your ''''' Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' gains '''1 Token''', up to a maximum of '''8 Tokens''': ''Hex: No One Escapes Death'' reveals the Aura of its ''' Hex Totem''' to all Survivors within '''4 metres''' and gradually expands that range to '''24 metres''' over the course of '''30 seconds'''. ''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available. * Survivors suffer from a permanent '''''Exposed''''' ''' Status Effect'''. Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it: You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. ''Eruption'' has a cool-down of '''30 seconds'''. * Any Survivor repairing a Generator when it explodes will scream and suffer from the '''''Incapacitated''''' ''' Status Effect''' for '''15'''/'''20'''/'''25''' '''seconds'''. ** Applies an immediate '''-10 %''' Progression penalty. ![]() * When you put a Survivor into the Dying State by any means, every affected Generator explodes and starts regressing, removing the highlighted Aura. The NE-α parasite provides you with the intelligence and awareness needed to set a trap.Īfter kicking a Generator, its Aura is highlighted in '''yellow'''. *For the first '''90 seconds''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem. *The hooked Survivor suffers from the Cursed and '''''Oblivious''''' ''' Status Effects''' until ''Hex: Plaything'' is cleansed. If there is at least one Dull Totem remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time: * When a Survivor interacts with an Exit Gate Switch, you receive a ''Loud Noise Notification'' and The Entity blocks both Exit Gate Switches for '''12 seconds''' and an additional '''6'''/'''9'''/'''12''' '''seconds''' per Token in your possession, up to a combined maximum of '''36'''/'''48'''/'''60''' '''seconds'''.Ī Hex that toys with a victim's suffering. Once the Exit Gates have been powered, ''No Way Out'' activates: You are not going to let just anyone into the VIP room.įor each Survivor you hook for the first time, ''No Way Out'' gains '''1 Token'''. ''The Hex effects persist until its Hex Totem is cleansed.'' ![]() * '''5 Tokens''': You are granted the ability to kill all Survivors by your own hand. * '''3 Tokens''': Survivors suffer permanently from the '''''Exposed''''' ''' Status Effect'''. The false hope of Survivors ignites your hunger.Įach time a Survivor is rescued from a Hook when you are at least '''24 metres''' away, ''Hex: Devour Hope'' receives '''1 Token''': When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled. *'''5 Totems''': All Totems are permanently blocked by The Entity. You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.įor each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect: You reveal the true power of the Totems, hidden within their remains. ![]()
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